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GEODESICA

 

"Splendid fun, brimming with heroes, villains, chicanery, neat imaginative details, some seriously cool space battles, and one of the most mind-twisting alien artifacts ever imagined."

(Alastair Reynolds)

 

The last scheduled collaboration between Williams & Dix, Geodesica is as vast as Evergence and as complex as Orphans, falling somewhere between the two (if they did form a coherent timeline between them) and touching on many familiar themes, such as post-humanity, the vastness of the galaxy, and big explosions. 

 

A love story between two people separated for 150 years--and much more, as the plot unfolds--it depicts the discovery of a vast, non-human artefact and the changes it wreaks on the society around it. 

 

Comparisons came to Stephen Baxter, Charles Stross and Cordwainer Smith from Paul di Filippo.  Locus name-checks Robert Silverberg, E. E. Doc Smith Olaf Stapledon, and concludes:

 

"These are not writers who are content to let us curl up with a cozy tale of exploding suns or galactic empire-busters. They know that the winds between the stars probably blow cold and that the significant half of "post-human" comes in front of the hyphen. It makes for an astringent kind of entertainment, but one that sticks in the head after the bubbles of lesser brands have evaporated."

 

Geodesica: Ascent

(Sean Williams with Shane Dix)

 

The year is 2388.  Humanity has spread to the stars, but the far-flung Arc Systems chafe under the tight control of the Exarchs, post-human AIs whose domination of faster-than-light technology7 gives them unsurpassed power.  Then the discover of an alien artefact--dubbed Geodesica--changes everything.  Promising rapid transfer between systems, it could give humans the advantage they need to bring down the Exarchs.

 

Now, a handful of men and women--including the VOIDship pilot Palmer Eogan, who is no longer quite human, and the revolutionary leader, Melilah Awad--are about to risk everything to unlock the secrets of Geodesica.  And what they find will be far more dangerous than anyone--human or AI--could imagine...

 

"Splendid fun, brimming with heroes, villains, chicanery, neat imaginative details, some seriously cool space battles, and one of the most mind-twisting alien artifacts ever imagined." (Alastair Reynolds)

 

"Like their last trilogy, 'The Orphans of Earth', the authors are venturing firmly into Vernor Vinge territory, but luckily seem to have the ability to write faster.  You won't have to wait ten years between books from this pair, but if you enjoy this 'hard' space opera as much as I did, it might feel like it.  Bring on book two." (Phillip Knowles, Good Reading)

 

"Geodesica: Ascent is the sort of cutting-edge, grand-scale science fiction that dazzles and entertains even as it threatens to overwhelm us with its implications of a post-human tomorrow." (Terry Dowling, The Weekend Australian)

 

"I never thought I'd be grateful to be stuck for over two hours in a doctor's waiting room, but I was as it enabled me to read uninterrupted. The story has many elements: relationships, intrigue, space battles, what should be sacrificed for 'peace and order', nanotechnology and even the nature of privacy... I can't wait for the next installment." (Australian Science Fiction Foundation)

 

Geodesica: Descent 

(Sean Williams with Shane Dix)

 

Rebellion comes at a price.

 

The system of Bedlam has been devoured by a surge of nanotech. Believing that an artificial intelligence from Sol, the Archon, was behind the destruction, three unlikely allies begin plotting their revenge.

 

Human rebel Melilah Awad has fled deeper into the ancient labyrinth of Geodesica than anyone has ever dared, searching for its secrets. Isaac Forge Deangelis-former Exarch of Bedlam and guardian of Geodesica-will betray everything he believes in to see the Archon defeated. And pilot Palmer Horsfall, inhabited by another rogue Exarch, will risk her not-so-human life to avenge her sister's death.

Three Davids, against one Goliath. And whoever controls Geodesica controls the universe.

 

 

"[Geodesica] falls into the genre of speculative human evolution, as the reader takes an intriguing journey into what we might become." (Colin Steele, Sunday Canberra Times)

 

"If you're going to write decent sci-fi, the first thing you need is convincing technobabble. Sean Williams and Shane Dix - two Adelaide based overlords of the genre - have got it down to a fine art. Geodesica: Descent is the second instalment of a two-part space-opera and it doesn't dally around with recapitulations or synopses of what has gone before ...a racy, well-written and ornately imagined genre epic." (The Age)

 

"Sean Williams and Shane Dix...are great world builders, their prose lush, visual and so descriptive that the audience can actually picture it, especially Geodesica. There are many surprise twists so that the audience never becomes bored as they peruse this enthralling space opera." (Harriet Klausner)

 

"Williams and Dix have a flair for combining slam-bang adventures, intriguing characters and cutting-edge scientific and philosophical speculations, resulting in books that elevate your adrenaline and your intellect. This latest series is no exception to their reign." (Paul di Filippo, scifi.com)

 

"These are not writers who are content to let us curl up with a cozy tale of exploding suns or galactic empire-busters. They know that the winds between the stars probably blow cold and that the significant half of "post-human" comes in front of the hyphen. It makes for an astringent kind of entertainment, but one that sticks in the head after the bubbles of lesser brands have evaporated." (Russell Letson, Locus)

 

"...energetic and concise. The plot rollicks along, propelling the reader into the action. Plush with imaginative detail..." (Cosmos)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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